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Ninja movement

Last post 10-29-2008 23:39 by Soshishinjo. 9 replies.
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  • 10-28-2008 23:18

    Ninja movement

    Im making a THOFH deck and Im thinking of running Swift Darkness with Muhto. Just so I understand how the rules go, Can I take more than 1 extra actions with this card. Example: say with swift darkness i send home Masato and move in 3 Muhito's can I take 3 extra actions?

    Swift Darkness

    0gp

    Ninja Battle: Move your target opposed Ninja Personality home: Move one or more other target Ninja Personalities in your home to the current battlefield.

    Scorpion Clan*Loyal*Kuroiban*Courtier* Shinobi

    "What ever gets the job done!"

  • 10-29-2008 0:29 In reply to

    Re: Ninja movement

     Using each Muhito's reaction seperately, yes, you could indeed take 3 extra battle actions.

    When you cannot be deceived by men you will have realized the wisdom of strategy.

    -Miyamoto Musashi
    Go Rin no Sho
    (A Book of Five Rings)

  • 10-29-2008 14:46 In reply to

    Re: Ninja movement

     You could abuse Muhito with it but in my opinion SwiftDarkness is an awfull card.

    the spirit,soul,body and mind of the shadowed bayushi-all that awaits you in your closet-blessed by the great soturi the 1st
  • 10-29-2008 15:39 In reply to

    Re: Ninja movement

    bayushi shuneki:

     You could abuse Muhito with it but in my opinion SwiftDarkness is an awfull card.

     

    Agreed. So many better options for movement.

    When you cannot be deceived by men you will have realized the wisdom of strategy.

    -Miyamoto Musashi
    Go Rin no Sho
    (A Book of Five Rings)

  • 10-29-2008 15:43 In reply to

    Re: Ninja movement

    SD would be okay if it didn't only move in Ninja in your home.  That, alone, makes it an almost worthless card, as it has almost no value on the attack (which is how a Ninja deck would, presumably, win?  Like, by taking provinces...?)  I suppose it's kinda/sorta anti-sendhome, but there are, as noted, better movement cards that can address send-home and still offer some flexibility on the attack or the defense.

    Scorpion Clan - Courtier - Shugenja - The Fallen Man

  • 10-29-2008 15:45 In reply to

    • Asani
    • Top 50 Contributor
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    • Joined on 07-14-2007
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    Re: Ninja movement

     I think it's funny in combination with shadow games or Tenbin's recon action.

    "Cavalry doesn't win games." It's the L5R equivalent of saying "Guns don't kill people." --Naughty_Dan
    2008 Sacramento Kotei: Top Scorpion * 2008 Suicide World Champion
  • 10-29-2008 20:18 In reply to

    Re: Ninja movement

    Well as I am finishing up the deck ill post it here tomorrow, but what cards have to be in a good ninja deck. I am trying to take advantage of Muhito. What im really going for is bowing and sending home mostly. They cant defend if they are not there to defend idea.

    Scorpion Clan*Loyal*Kuroiban*Courtier* Shinobi

    "What ever gets the job done!"

  • 10-29-2008 21:52 In reply to

    Re: Ninja movement

     If your trying to abuse one person people will catch on quickly and counter it, and if your relying on that one person too much your deck will fall apart.

  • 10-29-2008 23:36 In reply to

    Re: Ninja movement

     Swift Darkness is kinda funny, but useless, you should run Doomed intentions if you have them and if you are already running them consider regroup and redeploy instead of swift darkness, it dosent require the target to be a samurai (can be nice if you wont to move in a reiko for 5 force) it does require oposition and presence but it also straightens which can be very nice.  

  • 10-29-2008 23:39 In reply to

    Re: Ninja movement

     Oh and Rapid deployment is nice too, can be used to rearrange people after assignment without opposition, but it this kind of shell game strategy can be wrecked by reinforce the gates.

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